Tahtab

Overview
Tahtab's offensive typing of Plant/Brawler with 126 base melee attack (and decent 80 base range attack), naturally good base speed of 104 and a great ability in Awakening lets it hit everything with huge neutral damage besides Nevermare, Harvesect, Venolen, Revenine, Cosmiore and Gobbidemic. Nevermare, Harvesect, and Cosmiore in particular completely walls Tahtab and greatly threatens it. Tahtab's only needs Junglejustu (or Boom Bash) and Thistle Slash (or Nature's Force) as offencive moves which leaves it 2 moveslots open for Poison to punish switch-ins like Vesperatu, Ursoul, Nevermare, and Revenine, Wonder Herb makes match ups vs Tase Eleguana and stall easier, Stretch to act as a late game cleaner, Power Focus for a better wall-breaking ability, Toxic Tail to OHKO other Tahtabs, Nature's Force to hit Ventacean and Mutagon harder than Thistle Slash, Boom Bash to hit Terrifying Tyrecks and Terrifying Searknight harder, Mud Splatter to hit Ikazune and Searknight for 4x damage and even Barter for a orb set.

Sets
Brawny, Nimble Tahtab

Ability: Awakening

Personality: Brawny, Very Clumsy, Nimble

TPs: 80HP, 20 Energy, 200 Melee Attack, 200 Speed

Moveset: Junglejustu, Thistle Slash, Poison and Power Focus/Wonder Herb

Item: Brawler Essence/ Plant Essence

Explanations:

20 Energy gives Tahtab a total of 250 energy for 5 Junglejustu before waiting/resting. 200 Melee Attack + Brawny is to hit as hard as possible while 200 Speed + Nimble allows it to outspeed Nimble variants of Wendolen (without shadow sprint), Volkaloa, Garlash, and Nymaurae. 80 HP are leftovers.

Junglejustu and Thistle Slash are your STAB moves to abuse your ability Awakening. Poison is to punish switch-ins while Wonder Herb eases the match up vs Tase Eleguana and offers team support against status. Power Focus helps it break threw walls and can potentially make it a good late game cleaner. Either Poison or Power Focus/Wonder Herb can be switched for Stretch to act as a better late game cleaner.

Very Brawny Tahtab

Ability: Awakening

Personality: Very Brawny, Tender, Clumsy or Very Brawny, Clumsy, Foolish

TPs: 80HP, 20 Energy, 200 Melee Attack, 200 Speed

Moveset: Junglejustu, Thistle Slash, Poison and Power Focus/Wonder Herb

Item: Brawler Essence/ Plant Essence

Explanations:

20 Energy gives Tahtab a total of 250 energy for 5 Junglejustu before waiting/resting. 200 Melee Attack + Very Brawny is to hit as hard as possible while 200 Speed allows it to outspeed non-Nimble variants of Wendolen (without shadow sprint), Volkaloa, Garlash, and Nymaurae. 80 HP are leftovers. If you use a Tender personality over Foolish then note that you have to use 72 HP and 8 Range Defense to give Protogon a melee attack boost.

Junglejustu and Thistle Slash are your STAB moves to abuse your ability Awakening. Poison is to punish switch-ins while Wonder Herb eases the match up vs Tase Eleguana and offers team support against status. Power Focus helps it break threw walls and can potentially make it a good late game cleaner. Either Poison or Power Focus/Wonder Herb can be switched for Stretch to act as a better late game cleaner.

Very Nimble Tahtab

Ability: Awakening

Personality: Tender, Clumsy, Very Nimble or Clumsy, Foolish, Very Nimble

TPs: 80HP, 20 Energy, 200 Melee Attack, 200 Speed

Moveset: Junglejustu, Thistle Slash, Poison and Power Focus/Wonder Herb

Item: Brawler Essence/ Plant Essence

Explanations:

20 Energy gives Tahtab a total of 250 energy for 5 Junglejustu before waiting/resting. 200 Melee Attack + Very Brawny is to hit as hard as possible while 200 Speed allows it to outspeed Nimble variants of Hunder, Metronette, Duskits, Pharoglyph and Nymaurae and Very Nimble variants of Wendolen (without shadow sprint), Volkaloa, and Garlash. 80 HP are leftovers. If you use a Tender personality over Foolish then note that you have to use 72 HP and 8 Range Defense to give Protogon a melee attack boost.

Junglejustu and Thistle Slash are your STAB moves to abuse your ability Awakening. Poison is to punish switch-ins while Wonder Herb eases the match up vs Tase Eleguana and offers team support against status. Power Focus helps it break threw walls and can potentially make it a good late game cleaner.

Mixed V Brawny Tahtab

Ability: Awakening

Personality: Very Brawny, Tender, Foolish

TPs: 20 Energy, 200 Melee Attack, 80 Range Attack, 200 Speed

Moveset: Junglejustu, Thistle Slash, Nature's Force, Power Focus/ Poison

Item: Brawler Essence/ Plant Essence

Explanations:

20 Energy gives Tahtab a total of 250 energy for 5 Junglejustu or Nature's Force before waiting/resting. 200 Melee Attack + Very Brawny with extra 80 Range Attack to hit as hard as possible while 200 Speed allows it to outspeed Nimble variants of Hunder, Metronette, Duskits, Pharoglyph and Nymaurae and Very Nimble variants of Wendolen (without shadow sprint), Volkaloa, and Garlash.

Junglejustu, Thistle Slash, and Nature's Force are used as your main STAB moves to abuse your ability Awakening. Junglejustu is used to hit metal and bug types of super effective damage (or normal damage depending on the Loomian) and for good damage output on most other. Thistle Slash is used to hit range defencive walls with Sedimars in particular. Nature's Force is used to hit Ventacean harder than Thistle Slash allowing Tahtab to 2HKO it or even KO it with a little chip. For the last move, you can use Power Focus to increase general damage output and can let Nature's Focus KO most Ventaceans without chip. Poison could be used over Power Focus to punish switch ins and help force some progress in the battle. Brawler Essence can be used to increase Junglejustu's damage output even more while Plant Essence can be used to help get the KO with Nature's Force on Ventacean without a Power Focus and increase the general damage of Thistle Slash.

Checks and Counters
Vesperatu: Depending on both the set of Tahtab and Vesperatu, Tahtab generally has trouble dealing with Vesperatu due to its typing not allowing it to spam Junglejustu and its access to Shadow Sprint, but Vesperatu does not appreciate being hit by Poison and Thistle Slash (or Nature's Force) too much.

Nevermare: Tahtab has an extremely hard time dealing with Nevermare in general since it resists both of Tahtab's stabs and turns Tahtab into a set up folder. Tahtab can only hope to deal with it by poisoning it on a switch in (or predicting a Bulk Up), small chip damage from Thistle Slash (or Nature's Force), and hope to have Icicle Traps up by then.

Obsidrugon: Obsidrugon may not resist Junglejustu, but due to its huge physical defencive bulk along with its ability Resilience and Beast's Slumber it can wall Tahtab no matter what it throws at it.

Cosmiore (All Forms): Cosmiore forms resists both of Tahtab's stabs, it can turn Tahtab into a set up folder, and it is able to heal off Poisons with Slumber. Tahtab has little to no way to punish Cosmiore similar to Obsidrugon.

Swolder: Swolder might not like taking Junglejustu, it can swap in on Thistle Slash and Poison easily and hit it back with a Parasitize or Baneful Bash. Fortunately for Tahtab, Webbings with uninvested speed doesn't even allow Swolder to outspeed non-nimble Tahtab and if Swolder is chipped or Icicle Traps are up then Tahtab is able to easily predict it switching in and use Junglejustu (Or sometimes Power Focus depending on how low Swolder is) and 2hko (if Tahtab is V Brawny, Tahtab could 2hko Swolder without chip or Icicle Traps depending on the Swolder spread)

Ursoul: Due to Ursoul's access to Chase Down and Shadow Sprint, it can play mind games to kill Tahtab forcing it to either choose to stay in and risk being hit by Shadow Sprint or switch out and risk being hit by Chase Down.

Harvesect: Thanks to Harvesect's typing, it resists both of Tahtab's stabs and can turn Tahtab into a set up folder. Harvesect also has access to chase down which allows it to trap Tahtab. The only thing Harvesect has to worry about is Tahtab predicting and use Poison on Harvesect and has to be careful of Traps if they are up.

Faster Revenge Killers: If Tahtab is chipped, it is very easily revenged killed by faster Loomians than it. It becomes even more so if the faster Loomian has super effective coverage against Tahtab.

Priority Users: Priority moves like Quick Pounce, Quick Punch and especially Shadow Sprint can revenge kill Tahtab easily if Tahtab has enough chip.

Teammates
Tiklipse: Tiklipse helps Tahtab out for being a switch in to Vesperatu due to its immunity to Dark and Spirit attacks, and Tiklipse helps Tahtab in general for these immunities while also being able to punch holes in a team to help Tahtab (and team in general).

Swolder: Due to Swolder's ability to deal with Vesperatu and Ursoul for the most part makes it a great partner to Tahtab to help it stay in the battle longer. Tahtab also likes Swolder's ability to spread Poison which help Tahtab break through bulkier Loomians.

Stratusaur: Stratusaur ability to switch into Obsidrugon, Cosmiore-U (unless it is Indosyncratic or if it inherited an ability that helps it deal with Stratusoar like Slick Shell), Swolder, and Harvesect (depending on Stratusaur's set), and having gust for hazard removal is greatly appreciated by Tahtab.

Avitross: Avitross's ability to get rid of Swolder, Ursoul, and Harvesect and it having Rev Up allows it to get rid of faster revenge killers for Tahtab. Avitross can also act as a late game cleaner for Tahtab.

Zephelon: Zephelon's ability to get rid of Swolder, Harvesect, Ursoul, and Obsidrugon opens holes for Tahtab, and thanks to its access to provoke, it can help Tahtab dismantle stall.

Bulky Fire Types: Bulky fire types like Infernix, Krakaloa, and Hoganosh helps get rid of Icicle Traps (and sometime Poison Barbs) for Tahtab to help prevent Tahtab from getting too much chip. Infernix and Krakaloa also helps Tahtab by giving a relayable switch in to Hunder. Hoganosh on the other hand helps Tahtab deal with Metronette, who can easily revenge kill Tahtab.

Icicle Trap Users: Icicle Trap users like Himbrr, Wabalisc and Bloatox helps Tahtab deal with Nevermare, Swolder, and Harvesect while also providing extra chip to other Loomians to help Tahtab break teams apart. Himbrr and Wabalisc in particular offers super effective covers to many of Tahtab's walls and they both help wall some faster revenge killers like Avitross (after speed boost) and Zuelong. Bloatox also provides Tahtab extra breaking support thanks to its access to Poison and Aqua Jaw.

Bulky Flash n' Flee and Baffle Users: Bulky Flash n' Flee and Baffle users like Luminami, Falkyrie, and Ursnac gives Tahtab a safe switch in without chip unless there are hazards up.''' '''