Luminami

Overview
Luminami 's impressive bulk of 102 HP, 93 Melee Defense, and 83 Range Defense, decent typing of Water/ Light type, good ability in Power Napper and naturally low base speed of 60 makes it one of the best Flash n' Flee Pivots in the current meta game holding playstyles like Balance and Hyper Offence together. Luminami is a primary wall for Obsidrugon ,Eruptidon, Volkaloa, Krakaloa, Himbrr, Icigool, Revenine, and sometimes even Sedimars while being able to hit them all with super effective damage.

Sets
Heavy Armor= Ability: Power Napper Nature: Very Robust, Frail, Sluggish TPs: 200 HP, 4 Energy, 184 Melee Defense, 16 Range Attack, 96 Range Defense Moveset: Maroon, Gamma Pulse, Flash n' Flee, Peace of Mind/ Mega Chomp Item: Heavy Armor Credit: I_eaturface Explanations: 200 HP and 184 Melee Defense + Very Robust + Heavy Armor makes a Mega Chomp from non-Dark Essence/ Power Cuffs +1 Boarrok a 3HKO from full HP while 200 HP and 96 Range Defense lets it live a Thunderstrike from Smart Power Cuffs/ Electric Essence Ikazune. 16 Range Attack lets 2HKO standard Himbrr with two Peace of Minds. An alternative spread of 200 HP, 4 Energy, 200 Melee Defense, and 96 Range Defense if you are using Mega Chomp over Peace of Mind.

Ability: Power Napper Nature: Robust, Smart, Very Sluggish TPs:200 HP, 20 Energy, 184 Melee Defense, 96 Range Defense Moveset: Maroon, Gamma Pulse, Flash n' Flee, Peace of Mind/ Mega Chomp Item: Mysterious Dust Credit: ChandosH Explanations: Mysterious Dust allows Luminami to act as a status absorber. 200HP and 184 Melee Defense + Robust allows it to live a Slap down from Brawny Sharp claws 200 attack Vesperatu while the 200HP and 96 Range Defense lets a Thunderstrike from Smart Power Cuffs/ Electric Essence Ikazune. Smart is used to 2HKO standard Himbrr with 2 Peace of Minds. 20 Energy is used to make Luminami 's total energy 250 at lvl 50 letting it use any attacking move 5 times before waiting/ resting.
 * -|Mysterious Dust=

Teammates
Page written by ChandosH